Max/MSP: grainstretch~

Flexible realtime timestretching and pitchshifting with a granular engine in Max/MSP. With this external you can expand your max toolkit for natural and experimental playback. It incorporates the algorithm used by Mattijs Kneppers in his granular stretcher patch and adds a load of extra options and features.

It is available for both windows (xp and higher) and mac (OS x10.5 and higher), and works in max 5 (in 32bit) and max 6 (in 64 bit).

download it here (v20120126)

The video below gives you an impression of what you can do with it by giving you a walkthrough using the helpfile:


known issue:
doesn't work on latest version of max and has trouble with 64bit architecture (accuracy is 64 bits) and perhaps even with max7 compatibility in general.
If you run into this, mail me and I will send you a beta version that should fix this (mac only).

changelog:
v20120126:
- Mac OS X 10.5 support added
v20120125:
- first public version

 

 

 

 

Comments
7 Responses to “Max/MSP: grainstretch~”
  1. Shawn Standing says:

    Hi there:
    I look forward to trying your granular patch. Thanks for the generosity.

    SHawn

  2. Arvid says:

    This is awesome! Just tried it out and it sounds great – thank you.

    But — is there a way to set loop start and end points in the non-realtime version? That seems like the one thing lacking that would make it perfect. I was just about to start experimenting with using grainstretch~ to replace my annoying double-buffered groove~ abstraction i’m currently using in a large multi-channel live looping patch, but I would really need some way of setting loop points.

    • Timo says:

      Thanks Arvid,
      someone else had the same question the other day, this was my reply:

      ” yes, that parameter is missing, it’s a bit hard to do that smoothly because you will soon hear clicks at the start end and it’s a bit of a puzzle how to handle the grains in that case.
      btw, if you set the speed zero and make the grainsize 200-500ms it will loop that part .What you could do then is add another grainstretch~ after that (one without a buffername, the streaming version) and play with the grain parameters of that one. Is that a nice workaround for you? :-)”

      when I think about it again, I think it’s nice that you can now easily control how smoothe the loop should be with the fade parameter
      Best,
      Timo

  3. Joshua says:

    I feel like there are some attributes and/or arguments that might not be mentioned in the help file. Is there any documentation on the object elsewhere?

  4. Peer says:

    maybe it’s completely stupid what i write but for the start-/end-loop points:
    at the third outlet u put a >=~ 0. together with an edge object. the right inlet of >=~ determines the end point of the loop and when the end is reached, the left outlet of edge triggers the setpos $1 message.
    and that’s how i can set my start- and endponits of the loop.

  5. Peer says:

    …and the fade in / fade outs u can do like:
    third outlet of grainstretch~ goes to a scale~ object. min input is your start loop point, max input is your end loop point. min output is 0. max output is 1. that goes to a trapzoied~ with which u generate your fades….
    together with what i described before you can set perfectly set loop start and end points and fade in and out….
    but i guess you guys know all that….and i guess the question was more about non-real time stuff…